Game: Brutal Legend
Creator Tim Schafer has said that he has been a heavy metal music fan since high school, and roadies have long fascinated him. As Schafer said in 2007, "The name was one of the very first things I thought of, over fifteen years ago. I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island [a Lucasfilm Games title released in 1990]. And Brütal Legend leapt into my head. I've been hanging on to that name ever since." The title, which he describes as sounding "like the hardest core fantasy thing out there", makes use of the metal umlaut. Part of the game's inspiration came from the fantasy worlds that the lyrics and album covers of metal bands implied but rarely made it to music videos, thus allowing Brütal Legend to "fulfill the promise" of such lore. He credits Harmonix Music Systems for influencing the rhythm game market through the release of the widely successful Guitar Hero with a soundtrack that heavily emphasized metal music; with the popularity of Guitar Hero, the metal approach in Brütal Legend was readily accepted. The art style for the game was based on the work of Frank Frazetta and inspired by heavy metal and rock album covers. The team only considered the addition of elements to the artwork if they felt it would be something that could be seen on such covers. The setting includes hot rod-like engines that grow from the earth like a "V8 Truffle Of Speed", with design inspired by the designs of Ed "Big Daddy" Roth. The art team wanted to avoid creating "another brown-gray game", and strove to use the wide color palettes that are associated with heavy metal art. Cutscenes in the game use the game's engine, though some pre-recorded scenes from the engine have also been prepared with the help of Tasha Harris, a former Pixar employee and who helped to animate character's faces during cutscenes.
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