Thursday, November 29, 2012

Minor Project 11 - Option 3: Magic Card Design


Click to enlarge



    Above are my two layout designs for a new Magic card. I felt the attack/block is a pretty important part of the card, so I wanted to give it a bigger focus on the design layout, as opposed to the original design having it shoved off to the bottom right.
    
    I haven't drawn the art yet, but I was thinking something along the lines of an inventor who has created a steampunk-type robotic suit that he uses to fight with.  Abilities would be based around steam and water, since that is what the suit runs on.  Something like being able to shoot out boiling hot bursts of water at such a speed, it acts as a projectile.

    Since it is powered by steam, it would be affiliated with the water element so the card would be blue.  It would cost 2 blue mana and 1 mana of any color to summon it, and its attack/block is 4/5.
    It would be a creature card of the Human type, and it would be a fairly uncommon card. Its ability would be able to maybe stun or kill an opposing creature at the cost of blue mana.

Wednesday, November 28, 2012

Minor Project 11 - Option 2: Background Research for designing a new Magic Card

Garruk, Primal Hunter                           Crusader of Odric


I chose these two cards because I have an affinity for human warriors/fighters in fantasy settings.  I just like that despite the fact that all of these powerful, mystical creatures exist, humans still find a way to fight back and survive.  It's also a small detail, but I like the fact that the helmet on Garruk comes out of the picture frame a little bit. almost like he's coming out of the card.

Card Name - Garruk, Primal Hunter

Mana Cost - Three Forest plus two of any other type

Type of Card - Planeswalker, Garruk

Planeswalker - Starts off with 3, +1 for 3/3 green Beast creature tokens, -3 for drawing cards equal to the greatest power among creatures you control, -6 for putting a 6/6 green Wurm token onto the battlefield for each land you control

Describe Card Art - A muscular human warrior in a dense forest setting, wearing gauntlets, a helmet, and what looks like a loincloth. He is also wielding what looks like a battle axe.

Indicate the Edition/Rarity - Mythic Rarity 2012

Card Artist name - D. Alexander Gregory

Minor Project 11 - Option 1: Where To From Here?

I think I want to steer my portfolio towards more on the path of Game Designer.  As I move along in my GDD major, I think it would be fun and helpful to have a place to store various game concepts, ideas, etc. I have for use later in my potential career.

Examples of Things That Would Be in a Game Designer's Portfolio

Storyboards



Level Designs


Gameplay Concepts




Thursday, November 15, 2012

Minor Project 10 - Option 3: VIRTUAL PEOPLE



Minor Project 10 - Option 1: MAZE GAME PITCH


Click to enlarge


Overview:

You just barely make it out of the burning plane alive, and have no knowledge of where you are. Your main priority is to first find a suitable resting place where you can heal your wounds in order to escape the forest altogether. Time is of the essence, however, as your injuries are serious, and stalling is asking for trouble. Make it to the area of refuge while you’re still breathing in order to properly rest, in hopes that you’ll be able to catch your bearings later.


Why are we making this game?

This game is meant to combine the challenges of a labyrinth type game, with various pressures of enemies to overcome and time restrictions to meet. Players don’t have much time to think of the choices they make, so it is important for them to stay on their toes while they attempt to make it through the various levels.


Walk through:

After the plane crash, the main character must navigate his or her way through the forest in order to make it to a safe haven. The location of the safe haven is unknown to the player, so it must be found. There is a time limit to meet that represents the struggles of the injured character. After the refuge is found, the player must fend off multiple animals and other threats in the forest that make escaping altogether a difficult job.


Similar games:

Inspired by the storyline of the TV series “Lost”
Other inspiration: Final Fantasy

Thursday, November 8, 2012

Minor Project 8 - Option 4: Visualizing in 3D


Here is a mockup of the first level of my maze using basic Maya polygons.  Easy, medium, and hard variations of my level alter the placement of items, obstacles, and monsters, not the level itself.