Wednesday, September 12, 2012

Childhood Game Structure Type

In an earlier blog post about a childhood game I played, I talked about Mario Party.  When looking at the game structure, I'd have to classify it as non-linear.  Even though the goal is clear, the game may be different every time you play it.  For example, there's multiple paths to take on the game boards, different minigames may be played, and different spaces landed on can cause different things to happen.  You don't know what each player will decide to do to reach their goal, which can be described as non-linear!


However, this doesn't apply as much to the latest game in the series, Mario Party 9, which puts all the players together and have them move along a linear game board to the end, where they then fight a boss.  A change that some people view as a breath of fresh air, but others can't stand.

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